Jacksonville: A Tragedy that Shooked the gaming community



Jacksonville.

A simple word, but if you’ve been online in the past day or so, then you know about the tragic incident which happened at Jacksonville, Florida. It started with an E-sports event, which became something much more sinister for the ones to get involved in what was supposed to be a simple gaming competition. After one competitor lost, he pulled out a gun and caused 10 casualties and 2 deaths of the other participants before he turned the gun on himself and committed suicide.


David Katz, the shooter who opened fire, is 24 year olds and is said to have struggled with mental illness in the past. He has a history of issues, some of them dating back as early as the age of 12, and though the police was dispatched to his home 26 times, none of the reports ever reported violence.

This event has stirred up many questions for gamers and non-gamers alike: how do you make gaming events safer?

Did games really play a factor in what happened?

How do we make sure that mentally unstable people do not obtain firearms that could potentially cause safety concerns for others and themselves?

How do we stop the epidemic of gun violence?

This event has also opened up the discussion in America about gun control once again, because one has to think about the fact that these mass murders are made possible by weapons which could kill droves of people within minutes. People ask themselves: why does this keep on happening?

Is no one safe?

So far, we have seen these types of headlines again and again. The only difference is the place and body count, but even then it’s surprisingly easy to lose track of the news when it comes to the people whose lives are lost due to faulty gun control laws.

Students say: does your right to own guns go before my right to learn?

Parents say: does your right to own guns go before my child’s right to live?

People say: does your right to own guns go before my safety?

And the people in power never provide a conclusive answer.

Some say that the problem is mental illness. The rising epidemic of mental illness is leading to a rise in gun violence.

This is false.

Schizophrenics, one of the most fearsome of all mental illnesses according to the public perception, is not actually something which typically results in violence. They are 14 times more likely to be the victim of a violent crime themselves rather than being the perpetrators, and 10 percent resort to suicide.

So what is the problem?

What is causing these tragic occurrences?

There seems to be one scarlet string tying them all together: guns.

America has a unique problem with gun control laws, because although America hardly makes up 5% of the world population, they own about 45% of private firearms.  That means that it’s not that difficult for someone to obtain a gun through legal or nefarious means; that means that it’s painfully easy for people to do something that could end in another headline. They’re putting in more security measures, sure, but that doesn’t prevent the fact that there’s still too many.

For now, there are no fixes offered to the public about this issue. There is no simple fix, it seems like, but we sure hope that soon there will be a way to avoid incidents like this from happening again in gaming and non-gaming contexts; our prayers are with the families of the victims and we hope that they find peace during these trying times.



WRITTEN BY: RAE DIZON




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